Nick Saether

Music  Sound Design

Music Sampler

Sound Reel

Selected Projects 

Full service audio for this King’s Field inspired Dungeon Crawler

A short, touching film about friendship. Recorded at Cinemagic Scoring, S.A. Featured at the 2026 Giffoni Film Festival.

As 2024 Turn10 summer interns, a colleague and I updated the reverb reflections for every track in Motorsport.

My 2023-2024 capstone game project, As Audio Lead I helped craft this ethereal journey to lay a friend’s soul to rest.

A collection of 8 original pieces in the style of my favorite composers.

A link to the handful of game jams I’ve had the chance to work on.

Sleepy lil archive.

Hi! Welcome.

Nick Saether

I’m a Seattle based composer and sound designer and graduate of DigiPen Institute of Technology, 2025.

I come to the world of sound from a unique place having earned a B.S. of Physics at Western Washington University 7 years prior.

After deciding to leave that career behind, I dove headfirst at the goal of developing my love of music & sound to create emotional & affecting experiences in the world of games.

Since then, I’ve fallen for every aspect of audio—from recording and editing to design and implementation.

My experience includes:

  • Reaper, Wwise, Unity, Unreal, Godot

  • SFX creation, implementation, mixing

  • Music composition, recording, mastering

Accolades:

  • Festival Showing - The Little Train (Giffoni Film Festival, 2026)

  • Music Award - Shadow’s Grove (G.A.N.G. Student Music & Sound Design Competition, 2025)

Resume 

Get in Touch.

Gracie says hello