• Nick Saether •
Music • Sound Design
• Music Sampler •
• Sound Reel •
• Selected Projects •
Full service audio for this King’s Field inspired Dungeon Crawler
A short, touching film about friendship. Recorded at Cinemagic Scoring, S.A. Featured at the 2026 Giffoni Film Festival.
As 2024 Turn10 summer interns, a colleague and I updated the reverb reflections for every track in Motorsport.
My 2023-2024 capstone game project, As Audio Lead I helped craft this ethereal journey to lay a friend’s soul to rest.
A collection of 8 original pieces in the style of my favorite composers.
A link to the handful of game jams I’ve had the chance to work on.
Sleepy lil archive.
Hi! Welcome.
• Nick Saether •
I’m a Seattle based composer and sound designer and graduate of DigiPen Institute of Technology, 2025.
I come to the world of sound from a unique place having earned a B.S. of Physics at Western Washington University 7 years prior.
After deciding to leave that career behind, I dove headfirst at the goal of developing my love of music & sound to create emotional & affecting experiences in the world of games.
Since then, I’ve fallen for every aspect of audio—from recording and editing to design and implementation.
My experience includes:
Reaper, Wwise, Unity, Unreal, Godot
SFX creation, implementation, mixing
Music composition, recording, mastering
Accolades:
Festival Showing - The Little Train (Giffoni Film Festival, 2026)
Music Award - Shadow’s Grove (G.A.N.G. Student Music & Sound Design Competition, 2025)
• Resume •
Get in Touch.
• Gracie says hello •

